Agree, it's predictable. And new players always make it a bit fun and different.I don't know... I am not really getting tired of the gameplay... Yes it's predictable...and yes, the rules don't change much... But I am still watching the houseguests play it... Other spectator games don't change much...
I still watch football and basketball... The players change, but the rules don't (for the most part)... And it's still entertaining...
Yeah, I know it's not the same... But I am using the analogy anyway...![]()
I would vote for the veto usage to be compulsory.Spitballing... What if they started requiring the Veto winner to use it?
I actually don't hate anybody left in this cast at the current time, which is a rarity for me.
The problem with your suggestion is who in their right mind would want to play in the Veto comp? It would mean they essentially have a 1 in 5 chance in being on the block if they don't win the comp. And since you already have the HoH who cant be put up and the two already on the block, once the veto is used, then there's really a 1 in 3 chance for those RANDOMLY picked. So in order for it to work, they would need to have the HoH and/or the two already on the block pick people to play. So that could be a strategy, that if you are on the block, you can pick someone you want to possibly be used to replace you. That sort of works.If they made the veto compulsory, they could make it so that the replacement had to come from the set of people in the veto comp. That would encourage everyone involved to fight to win just so that they weren't put up as the veto replacement. The HOH may still throw the comp, but the other 5 people would be motivated to win. Maybe make it so that if HOH won, they wouldn't have to use it since it was their noms in the first place. That would give HOH motivation to win it as well.
I like this…. It also exposes alliances!I think they just ought to go back to letting them chose who to play anyway. That makes it more interesting because it puts those people on the spot to use it if they win. I'm not a fan of risking your game on a totally random occurrence. It's not really fair.
On the other hand, if they got to pick, it would expose alliances that might not have been out in the open previously. So it can go both ways.I like how they do it now. When they always got to pick someone, with an alliance of 6 they would guarantee someone could go home without having ever had even a chance of saving themselves. At least they have a chance of playing for veto now. That's why they changed it.