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Old 07-01-2014, 07:22 AM   #211
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I sure don't know where this "Mad Men of the 80s" stuff came from, but I haven't read ANYTHING like that about this show. Far as I know, this show is uniquely styled for the subject...
I agree. I haven't seen anything that reminds me of Mad Men either.

I am still watching it but am not sure how much longer. It's sort of at a point of I don't care whether I watch it or not. Though it is still on SP so I might if I have run out of other things.
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Old 07-02-2014, 02:31 AM   #212
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I certainly remember playing ADVENTURE. The "terms" fe fi fo fu, and Plugh were a blast form the past. I remember decrypting the data file to read the text.
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Old 07-02-2014, 05:38 AM   #213
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I agree. I haven't seen anything that reminds me of Mad Men either.
Like Mad Men, almost none of the characters are likable.
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Old 07-02-2014, 11:03 AM   #214
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Like Mad Men, almost none of the characters are likable.
Disagree....I like Gordon and Donna. Cameron is a teddy bear, too...
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Old 07-02-2014, 11:51 AM   #215
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I'm on the fence. Thinking of bailing but feel somehow committed to finishing it.
That's kind of where I am. The last episode was such a total bore that I wound up actually losing interest in it about 1/3 way through and started playing Candy Crush. Yet the topic itself is what keeps me watching. I just wish I actually gave a crap about any of these people. Maybe then I'd be more interested.
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Old 07-02-2014, 12:09 PM   #216
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I sure don't know where this "Mad Men of the 80s" stuff came from, but I haven't read ANYTHING like that about this show. Far as I know, this show is uniquely styled for the subject...
http://www.avclub.com/review/halt-an...mad-men-205150

http://www.bustle.com/articles/26286...n-breaking-bad

https://tv.yahoo.com/blogs/yahoo-tv/...003116173.html

And that's on the first page of my Google search.
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Old 07-02-2014, 04:17 PM   #217
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You can find anything you want with the proper key words...doesn't prove anything.
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Old 07-03-2014, 06:53 PM   #218
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I certainly remember playing ADVENTURE. The "terms" fe fi fo fu, and Plugh were a blast form the past. I remember decrypting the data file to read the text.
The best part of this episode was loading Colossal Cave onto their mainframe computer and then a whole bunch of people playing it at the same time.

Around that time period a coworker handed me a computer mag tape. It was labeled: Colossal Cave - do not load onto your system or no real work will ever be done again.

This version was written in Fortran and our "mainframes" were all Digital Equip Corp PDP-11s running RSX-11M. (Anyone remember these systems?) It had a Fortran compiler but some of the syntax was a little different, but after a few days (on my own time, OF COURSE!) I got it to run. And within a few days if you went into the terminal area during lunch EVERY SINGLE terminal had someone running Colossal Cave!!! It was just like what was shown in the TV show!

No one could finish it until some enterprising person mapped out EVERY SINGLE location and item and finally finished the game.

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Old 07-08-2014, 01:35 AM   #219
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Well, no discussions about this week's episode yet?

So... how is it Cameron is writing ANSI C code prior to ANSI C being approved (C89 - 1989, this show places itself in the early/mid 80s)? (Nevermind that C compilers supporting it don't necessarily come right when the standard's approved).

Though, one of my friends actually had the K&R version of the K&R book. (I have the ANSI C version of the K&R)

And Gordon... oh my.
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Old 07-08-2014, 03:37 AM   #220
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This episode took place in August 1983 based on the fact that Hurricane Alicia was referenced on the news during the episode.

I know Cabbage Patch Kids were a huge craze at Christmas 1983, but I think it was inaccurate to show them being sold out in stores in August 1983.

With regard to Gordon being completely opposed to Cameron's idea for an OS "with a soul," why was he saying that it would take up tons of real estate and require a massive hardware redesign? Why would it matter what the OS code was? Shouldn't it have been able to run on the hardware they had already designed?
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Old 07-08-2014, 07:36 AM   #221
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They're losing me; almost out. I FF'd thru most of this one.
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Old 07-08-2014, 07:46 AM   #222
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I was kind of whizzing thru it and then suddenly there is Gordon soaking wet in a parking lot looking at a dead person.

Actually a lot of the show was like this - Head guy looking at billboard and changing appearance. Cameron looking frustrated and sulky then looking high. Gordon soaking wet and finding dead person. Head guy at home with Gordon's wife playing with kids the way Gordon should have been. Wife eating grapefruit with other guy because for women in the 80's there was the grapefruit diet.

Was there something about coding in there? I don't know. The drama is supposed to hold me since I know nothing of coding. It is failing. Yet, I don't have much else on my TiVo to watch so I keep going.
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Old 07-08-2014, 08:00 AM   #223
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you all just need to relax. The show is FICTION, its not meant to be historically accurate. I am sure if we all worked for the DEA we would think that Breaking Bad was a pile of horse manure riddled with factual errors.
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Old 07-08-2014, 09:10 AM   #224
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you all just need to relax. The show is FICTION, its not meant to be historically accurate. I am sure if we all worked for the DEA we would think that Breaking Bad was a pile of horse manure riddled with factual errors.
Pinpoint. While the complainers in this thread say they FF thru portions of the show and bitch about the tech inaccuracies, I FF thru the complaining in this thread and just enjoy the show.
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Old 07-08-2014, 10:08 AM   #225
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Was the dead person supposed to be the store owner? Most of this episode made very little sense to me. And up to now, I've enjoyed the show.
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Old 07-08-2014, 11:14 AM   #226
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Was the dead person supposed to be the store owner? Most of this episode made very little sense to me. And up to now, I've enjoyed the show.
No. I don't think we were supposed to know who it was. Just someone who got electrocuted when the power lines came down. And because Gordon had just committed a crime, he couldn't call the police or do anything to help.
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Old 07-08-2014, 12:49 PM   #227
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With regard to Gordon being completely opposed to Cameron's idea for an OS "with a soul," why was he saying that it would take up tons of real estate and require a massive hardware redesign? Why would it matter what the OS code was? Shouldn't it have been able to run on the hardware they had already designed?
Gordon would have to redesign the h/w because Cameron said her changes would require more memory. An extra 384k means more chips and redoing PD. This is in the days where "640k should be enough for anybody".

And C++ style comments in 1983 C... no.
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Old 07-08-2014, 10:26 PM   #228
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So... how is it Cameron is writing ANSI C code prior to ANSI C being approved (C89 - 1989, this show places itself in the early/mid 80s)?
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And C++ style comments in 1983 C... no.
Darn, you guys brought up the two main issues that TOTALLY jumped out at me during the show.

Heck, were there even *C COMPILERS* for personal computers at that point in time? This show is what, 1981-2 or so? e.g. the original Mac interfaces were assembly or Pascal, and that's 1984 (shipping to people).
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Old 07-08-2014, 10:46 PM   #229
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Darn, you guys brought up the two main issues that TOTALLY jumped out at me during the show. Heck, were there even *C COMPILERS* for personal computers at that point in time? This show is what, 1981-2 or so? e.g. the original Mac interfaces were assembly or Pascal, and that's 1984 (shipping to people).
There was Lattice C available in the early 80s. A lot of funkiness in that version, but there were a lot of CPM programs ported to DOS using that. Heck, there was C++ around then, too (someplace I've got a really, really old version of Cfront, the C++' 'compiler' that was really a preprocessor, and did some gnarly name mangling to make all the C++ stuff work)

Although it's distinctly too early for // comments. Those showed up sometime after the first edition of Stroustrup, IIRC.

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Old 07-09-2014, 12:30 AM   #230
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I hate you people. I just spent about an hour trying to hunt down the earliest C compiler I remember (well, "remember" was a bit incorrect till now) using; and surprisingly it's not in Wikipedia*.

It was DeSmet-C from C-Ware Corporation. I found a site dedicated to it, that offers many of the versions for download as well as source code of the compiler itself (the guy tracked down the owners and got permission, believe it or not, since they were long out of business).

The earliest version they have on the site has files dated near the end of 1983. It's version 2.40, so I'd sort of guess it was out earlier in 1.0 and pre-1.0 forms.

http://www.desmet-c.com/
http://www.desmet-c.com/ver_240.shtml

*And now my first Wikipedia edit: https://en.wikipedia.org/wiki/List_o...rs#C_compilers
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Old 07-09-2014, 01:18 AM   #231
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A couple times in this show they've made comments about what a huge, successful company Apple is. I can't remember if it was this episode or a previous one, but someone mentioned that Apple spends millions each day just on catering, or something like that. Was Apple really all that successful in 1983?

Also, with regard to the coding comments, did we actually see any code with comments, or are we just talking about that scene where Cameron was looking at the screen and laughing at the comments Yo-Yo had put in the code?
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Old 07-09-2014, 02:06 AM   #232
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The first C compiler was written in 1979. By K&R (you know, of C and Unix fame?). So yes, there were C compilers back then. They were nowhere near as sophisticated as today's compilers, though. In fact, I think when you bought the IBM PC, you could buy a development kit that included C compilers and all that.

"//" style comments didn't make it in ANSI C until C99 (although most compilers accepted them before then). ANSI C didn't come into play until 1989 (aka C89), so the code that Cameron wrote would NOT look like what she wrote - K&R is distinctly different.

The code we're talking about was getToken() that Cameron wrote on her Zenith computer. In fact, compilers of back then were often limiting identifiers to 8 characters or less.

As for Apple, yes, they were really successful. The Apple II, II+, IIe, etc. were wildly successful computers (1977, 1979, 1983), so back then, Apple was flush with cash.

A little history. I believe the original C compilers were quite a bear to use - prior to hard drives, when you wrote your code, you then invoked the compiler. The compiler ground for minutes loading stuff off disk, your source code, then running it through the compilation process. The compiler was too big to fit on a floppy disk, and midway through, you had to eject the disk, swap it with the second stage compiler, and resume the compiling process. Then you had to swap disks again to run the linker and finally you had a binary. (You had to have two floppy drives - your code was on the second drive, the compiler parts and DOS used the first floppy drive).

This was such a pain. Back in 1983, a little upstart called Borland released Turbo Pascal. What made it "Turbo" was that it provided an editor, compiler and linker on *one* disk, and compiled in RAM. When you finished coding and hit compile, it would take the code, run the compiler on the code and store the object code in RAM. It then linked the code in RAM (pascal at the time made it really easy to do a single-pass compilation). This made the Borland tools MUCH faster - "lines/sec" was proudly displayed during compilation, but the need to not swap floppies and suspend/resume compiling meant you were running in under a minute, versus ten minutes or more.

Turbo C accomplished similar things as well, but this was back in 1989 or so.
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Old 07-09-2014, 09:26 AM   #233
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I certainly remember playing ADVENTURE. The "terms" fe fi fo fu, and Plugh were a blast form the past. I remember decrypting the data file to read the text.
Whatever happen to all the Infocom games? They were fun. Can they be download from somewhere. Don't think anyone own them anymore.
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Old 07-09-2014, 09:29 AM   #234
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here you go.requires Java http://pot.home.xs4all.nl/infocom/
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Old 07-09-2014, 09:54 AM   #235
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I was kind of whizzing thru it and then suddenly there is Gordon soaking wet in a parking lot looking at a dead person.

Actually a lot of the show was like this - Head guy looking at billboard and changing appearance. Cameron looking frustrated and sulky then looking high. Gordon soaking wet and finding dead person. Head guy at home with Gordon's wife playing with kids the way Gordon should have been. Wife eating grapefruit with other guy because for women in the 80's there was the grapefruit diet.

Was there something about coding in there? I don't know. The drama is supposed to hold me since I know nothing of coding. It is failing. Yet, I don't have much else on my TiVo to watch so I keep going.
There a lot of "karma" going on the dead person who was electrocuted was the same person who sold Gordon the empty box for $80.00 so he could buy a Cabbage Patch doll for his kid. The entire episode was a game of "Adventure".
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Old 07-09-2014, 10:02 AM   #236
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There a lot of "karma" going on the dead person who was electrocuted was the same person who sold Gordon the empty box for $80.00 so he could buy a Cabbage Patch doll for his kid. The entire episode was a game of "Adventure".
I thought the electrocuted person was a woman.
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Old 07-09-2014, 10:13 AM   #237
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here you go.requires Java http://pot.home.xs4all.nl/infocom/
I installed Frotz on my ipad and play my old Infocom favorites that way.

(A few weeks ago someone mentioned HHGTTG, and I mentioned that I could play through the entire game in 15 minutes since I remembered the steps. Indeed, fired up Frotz and gave him a demo)
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Old 07-09-2014, 12:13 PM   #238
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I thought the electrocuted person was a woman.

It was. He's hallucinating....
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Old 07-09-2014, 01:51 PM   #239
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Cameron's suggestion of having the computer ask the user what they wanted to do gave me flashbacks to Clippy the paperclip from Office.
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Old 07-09-2014, 02:19 PM   #240
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I remember in the 70s interacting with a program called Eliza. at the University of Minnesota. There was also a primitive talk program allowing multi user chatting. We had a lot of fun when we connected the two up and essentially had a virtual chatter. Many live people did not know they were talking to a phony person.
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