Separate names with a comma.
Discussion in 'Now Playing - TV Show Talk' started by Bierboy, Feb 9, 2014.
Best weapon would be a survivalist style bunker with years' worth of food and water.
I don't think so.
And we watched Jim die a slow and painful death from a bite that didn't kill him initially.
I'd go for a shotgun or rifle with a modified bayonet (modified so it can not only lunge but also be swung like a club with spikes on the side). Also a short sword or long knife in case the bayonet gets hung up on a walker and I need to finish it.
But really, I think any combination of a spear to immobilize or slow down the walker (if you miss the kill thrust) and a short sword or long knife or maybe a spiked mace would be a good choice unless you are highly skilled with a sword.
I think you guys need to watch the Mythbusters Zombie episode. Guns lose over the good old Axe: http://tv.yahoo.com/blogs/tv-news/mythbusters--send-some-zombie-myths--walking--223925193.html
The guns aren't for killing the zombies. They're for killing the living.
That was one of the worst Mythbusters episodes I have seen. If you are being attacked by a herd of zombies, the worst thing to do is stand out in the open and avoid leaving a circular area. That is just stupid.
I'm sorry but the pets thing makes no sense to me at all. How does simply walking with two pets keep the other zombies off of you? Smearing the blood/guts on you makes more sense than simply dragging two hobbled zombies along with you.
Yeah, not to mention that just because the two pets have had their arms and lower jaw hacked off that wouldn't stop them from still trying to attack her. They're Zombies, they don't know they have no arms or a lower jaw!
Honestly though, I have no problem suspending disbelief in this case. The very first time we saw Michonne with her two original pets was a stunning scene. It makes her look more of a bada$$ and it serves to further the storyline/plot.
I can't remember where I read/heard an explanation of sorts about this. Something about when they lose the ability to feed they lose the desire?
Yeah, I agree. Still sounds lame, but like you I don't care. Michonne is still my favorite.
iirc that's how they explained it when she first appeared.
Also that they "react" when other dead enter the area, so she used them as an early warning system.
I was thinking the same thing while watching that scene. I could see if she kept them right next to her. Hiding the scent kind of like smearing yourself with blood/guts, but the way they showed her just walking right next to the zombie version of herself and there was no reaction until she killed one of them made no sense. Why can't they all do the Shaun of the dead thing and walk among them pretending to be dead? You HAVE to have two zombies tied to yourself by rope? Looks cool though and I bet that is the actual reason it came about everything else was made up to justify it.
When I said the Katana was a must have, I didn't mean by itself. But for close melee, I wouldn't want anything else. I wouldn't trust bashing power from a bat.
Apparently the magic deterrent must be in the rope or chain between the "pets" and Michonne because that's the only difference between her walking among walkers with her "pets" and her walking among walkers by herself. Only when she dropped the ropes and broke the magical connection did she became visible to the walkers again.
Or maybe Michonne is invisible when she wants to be.
When she found Rick and Carl, she looked at them through the window for a while and they never even saw her even though she was right in front of them. I know they wouldn't have necessarily recognized her because the curtains were pulled, but there was a decent gap where they should have noticed something suddenly blocking the light - unless she was invisible.
Yes, that is also how I remember it!
I think a lot of it has to do with the concept that zombies rely on other zombies to determine when there is something worth going after. So Michonne's pets don't go after her because they can't. Then another zombie goes by and assumes there is no fresh meat to be had because the two zombies already there aren't going after it. And then as others join the herd, that same "thinking" prevails. It was only when Michonne stopped acting like one of the zombies that they did a new "calculation" and assessed that she wasn't one of them.
I think you're attributing a bit too much 'thinking' ability to the zombies. We're talking about a group that finds a shut door a challenge. A locked door is an impenetrable barrier and they have no concept of 'breaking glass' to gain entry.
I don't think they do any 'calculations' beyond "brains".
Hollywood has to have some means to advance the storyline/plot or make one person seem as though they're endowed with 'badassery'. Science or reality usually has nothing to do with that.
That's why I put "thinking" and "calculations" in quotes. They're not actually thinking, but I do think that in the world of TWD, the walkers are taking cues from the other walkers around them, and when the walkers closest to Michonne are not going after her, that is a signal to all other walkers that there is nothing there to go after. Thus, they don't even notice her, just like they don't really notice other walkers.
Which does not work as an explanation, since the closest walker to Michonne in a couple scenes was one of the herd, not her pets. She would need to keep her pets on a very short leash for your explanation to work.
This does bring to my mind's eye a double yoke with enough distance between the ends for someone to walk between. In a walker-infested world you could go into business making "cars" - a harness set that surrounds you with "safe" walkers, allowing you to travel the roads in relative safety!
....and you could be paid with a new form of currency - giant cans of chocolate pudding!