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The Walking Dead - OAD 03/10/13

Discussion in 'Now Playing - TV Show Talk' started by markz, Mar 11, 2013.

  1. nycmiddle

    nycmiddle New Member

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    Oct 21, 2010
    May I provide a counter point to the Rick's team leaving the prison?

    It has decent fortifications. And those fortifications can be improved. In order to get into the prison the Governor's team (arguably) has to cross a significant amount of open space.

    While numerically inferior Rick's team has significant zombie/human killing experience and presumably won't crack under fire.

    Alternatively, the Governor does have some pretty decent people on his side - but how good are teenage boys and arthritic women (hyperbole, I concede). That is where the bulk of his people are. If you take the position he won't include them in an attack then I think there is far more parity.

    Why presume an assault on the prison succeeds rather than breaking down? And what do you then do, shoot the people who run away? How long will the Governor's little town survive?

    The other thing which we can take into account is the internal struggles that Andrea and Milton are having - how will that impact taking down the prison?

    I would suggest the idea of running, while tempting, is fraught with more risks. Who knows who or what you run into next - or where you breakdown?

    Stay and fight. I think it is worth it.
     
  2. pmyers

    pmyers Active Member

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    Some valid points but a couple things I would point out:

    What is life going to be like at the prison when you are on constant alert for your life? You can't be outside or attempt to grow crops because you could be "sniped" at any moment.

    They have said they are pretty much out of supplies and food so they are going to have to leave the safety of the prison anyways.

    The "Governor" threat is not going to go away even if they did win a fight at the prison. The townspeople can always come back or they will run into them somewhere on a supply run at some point.
     
  3. nycmiddle

    nycmiddle New Member

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    I appreciate the response - here would be my follow up thoughts. And I must premise them on the idea that I envisioned the conflict ending within a short period of time. Your points consider a protracted struggle something I hadn't contemplated. Admittedly, that would be a bleak outcome.

    On the other hand, I am not sure that the Governor has either the temperament or the ability to wage a protracted struggle. But then again, how many snipers do you need?

    Your point about supplies, even if I was correct in thinking things would be over and done with in a short period of time is very fair. Prison walls and fences do work both ways.

    Why would you think the Governor threat wouldn't go away if a battle at the prison was won? I envisioned him being killed in that battle - I am not sure the townspeople would have any interest/stomach for a continued contest against the prison. Andrea who is portrayed as influential could help in dissuading the townspeople from further conflict.

    Of course, my scenario only presents the rosiest picture for the prison: a quick decisive end where the Governor is either killed or the results of the battle are so bad that he is deposed by his own people and the survivors are favorably disposed towards the people at the prison.

    Rick's crew did shoot up Woodbury once before. I would suggest they need to do so again but with only one target.

    I guess I ultimately come down to The Walking Dead is a very Hobbesian world. I like the idea of the protection of the prison. There will always be a chance to run into another Governor somewhere along the way, at least the prison is defensible from the Dead and if the issue of the Governor is resolved there is a chance for some semblance of a life which would be better than wondering when your car is going to run out of gas of the building you walk into is infested with the Dead.

    I may just be involved in a case of wishful thinking however on all counts.
     
  4. pmyers

    pmyers Active Member

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    How many people are our Heros going to lose before they get the governor? Will it be worth it? I would argue the risk is too high.
     
  5. Rob Helmerichs

    Rob Helmerichs I am Groot! TCF Club

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    The Guv is easily gettable, if they decide that's what they want to do.

    They just don't seem to be able to make, and commit to, that decision.
     
  6. pmyers

    pmyers Active Member

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    They don't have the luxury that we do of knowing the Governor is the only one keeping that town together. I don't see any indications of anything they would know that would show killing only the Governor would be the solution.


    Besides...why would you want to have a human war when you also have a zombie war going on.

    I'd take my toys and move on!

    I would understand more if our heros had a setup like they do in town....but they really wouldn't be leaving much in the prison.
     
  7. brianric

    brianric Active Member

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    I agree. Town is worth defending, the prison is not worth defending.
     
  8. nycmiddle

    nycmiddle New Member

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    Oct 21, 2010
    I am curious as to why you think that is the case?
     
  9. jradosh

    jradosh Newlywed

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    Herndon,...
    A prison is a far better place to be during the ZA than a town. Prisons are made to be self-sufficient (they have their own generators) and have pre-built guard towers and many levels of security (perimiter fence, interior fence, exterior doors, cell block doors, cell doors. Towns have none of these things. Both have beds and toilets and a roof to keep you dry. During the ZA you don't need more than that. Both will have the same food supply issues.

    I'd stay with the prison in a heartbeat.
     
  10. danterner

    danterner Not it!

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    I agree, I think, but at the same time I could envision a scenario where both get overrun. In the prison scenario, you lock yourself safe inside your cell while the zombies overrun the cell block. In the town, you barricade yourself inside a house. In which scenario would you rather be? I'd take the house, hands down. "Safe" in a cell would be a terrible way to go. At least there's a chance you can escape the house and town. The prison may be good on the front end, but if things go pear-shaped there's not really a good exit strategy because the prison is a trap by design.
     
  11. jradosh

    jradosh Newlywed

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    Herndon,...
    I agree. If the prison were overrun, the last place I'd barracade myself would be a cell. The cell is better for the scenario where (1) you have a human stranger that comes and you don't trust them yet, or (2) one of your own is bit and you amputate and you're not sure they'll turn, so you lock them up. No... I'd find a place with an escape avenue just as I would in the town.

    But if you occupy a town (like Woodbury) then you're essentially turning it into a prison. Except it's only a half-assed prison with cars and buses as walls instead of real walls. Nope... I'd still take the prison.

    By the way, in either scenario (town or prison) I'd spend some time digging an escape tunnel. I don't think it'd be that hard, and it would be easy to disguise so zombies wouldn't find it.
     
  12. DevdogAZ

    DevdogAZ Give em Hell, Devils

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    Except that the part of the prison that equates to the wall of cars and buses is just chain link fence. I think I'd prefer the makeshift wall. With the chain link, the zombies can see through it and know there's something they want on the other side. With the wall, they have no reason to think there's anything for them on the other side of the wall.

    The concrete buildings are obviously better than regular stick-framed houses, but if the zombies never get through the wall, the town is actually better.
     
  13. stellie93

    stellie93 Active Member

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    Feb 25, 2006
    I wonder if they put up some boards or something against the fence on the inside so the zombies can't see in, if they would go away. They would have to keep the noise down too.

    Also there are small towns all over the place that could be walled up with a little effort. Finding another prison that size would be harder. It's not like they could Google it. So that makes the prison more valuable. If they prefer a town, I'd just take off and go somewhere far from the Gov.
     
  14. Bierboy

    Bierboy Seasoned gas passer

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    Quad Sillies
    Seriously?!
     
  15. wprager

    wprager Active Member

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    Umm, excuse me? I live in Canada. Should I have put that in spoiler tags? Any information that is directly or indirectly relevant to what has not already happened on the show (plot elements, casting news) I can understand, but if someone wants to say that Lauren Cohan is hot that is not spoiler (by the way, you don't need to watch TD to know that); and the fact that half the cast appears to be British is also, in no way, spoiler.
     
  16. wprager

    wprager Active Member

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    Ottawa, Canada

    Merle knows it, and he's told them what needs to be done. Andrea and Rick both had a chance to end it quickly, but the writers stopped them because this isn't a BBC show with 6-7 episodes in a series.
     
  17. stellie93

    stellie93 Active Member

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    Feb 25, 2006
    :D Ok, a lot of effort.
     
  18. Bierboy

    Bierboy Seasoned gas passer

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    Quad Sillies
    THERE ya go.....;)
     
  19. WhiskeyTango

    WhiskeyTango New Member

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    I think the prison would be easier to defend so I'd stay. They could stay within the prison and shoot from the windows. If the Gov penetrated the outside walls, they could set up ambush and choke points and just fall further back in the prison if need be. They also know the layout which the Gov has no knowledge of. A lot of the Gov's people would end up as cannon fodder.
     
  20. john4200

    john4200 Active Member

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    Oct 31, 2009
    Not "no knowledge". The people that Rick kicked out of the prison apparently told the Gov what they know.
     

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